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Ken wrote:
> The Prevers wrote:
>
> > Hrm, that's not a bad idea. Thanks =)
> >
> > Alex Magidow wrote:
> >
> > > I have found that scaling a normal sphere uniformly by about 5000 units
> > > works pretty well.
>
> Another useful trick for certain situations is to scale it non-uniformly.
> A little fog with a distance of a few thousand units also adds to the
> realism.
Agreed... 90% of the time, with any cloud texture, a "sphere" that is a lot
flatter than it is wide looks much better.... scaling of 5000, 5000, 2000 or
so....
On the otherhand, a gradient sky with no clouds can have almost any scaling..
Simon
http://home.istar.ca/~sdevet
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